Videogame number idk
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2026-06-11 15:58:33 -06:00
fnt First commit. 2026-06-07 23:53:31 -06:00
gfx Added support for rotator nodes and shooting nodes. 2026-06-11 15:58:33 -06:00
obj Added support for rotator nodes and shooting nodes. 2026-06-11 15:58:33 -06:00
src Added support for rotator nodes and shooting nodes. 2026-06-11 15:58:33 -06:00
.editorconfig First commit. 2026-06-07 23:53:31 -06:00
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.gitignore First commit. 2026-06-07 23:53:31 -06:00
19_260608.png Added support for a very simple battle start cutscene. 2026-06-09 00:47:54 -06:00
19_260608.png.import Added support for a very simple battle start cutscene. 2026-06-09 00:47:54 -06:00
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LICENSE Initial commit 2026-06-08 05:52:35 +00:00
main.tscn Added support for rotator nodes and shooting nodes. 2026-06-11 15:58:33 -06:00
nineteen.csproj First commit. 2026-06-07 23:53:31 -06:00
nineteen.sln First commit. 2026-06-07 23:53:31 -06:00
project.godot First commit. 2026-06-07 23:53:31 -06:00
README.md Added support for a very simple battle start cutscene. 2026-06-09 00:47:54 -06:00

nineteen-actually-shoots

Videogame number idk

TODO:

  • Intro sequence before boss battle.
  • Figure out more attack patterns for bosses.
  • Idk how the cards should work. I stole the name from what people call the patterns in Touhou but idk what I wanna do :DD.
  • Laser shouldn't just repeat over and over, it's kinda boring and it bipasses the coins, which is plenty unfair.
  • Make laser cooler! Somehow... Animation or something.
  • Explosions after boss dies. It should wait until that happens I guess.
  • Eventually, hub where you can go from boss to boss.